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‘The Infinite’ puts you aboard a VR space station

TACOMA, Wash. — One tour of the International Space Station is not enough, even if you do the tour in virtual reality.

I found that out when I explored “The Infinite,” a cleverly conceived VR presentation that draws upon more than 250 hours’ worth of 3-D video shot aboard (and outside) the space station over the course of nearly three years.

After months-long runs in Montreal and Houston, the show … or exhibit … or whatever you want to call it … landed at the Tacoma Armory late last month and is open to visitors through July 31.

The best way to describe “The Infinite” is to call it an immersive experience — an entertainment genre of relatively recent vintage that would also include the immersive Van Gogh exhibits that are making their way around the world. (One such exhibit recently wrapped up its Tacoma run, and another is still playing in Seattle.)

Even by the standards of immersive experience, “The Infinite” is in a class by itself.

“People don’t necessarily realize that this is the largest virtual-reality experience that has ever been created, in terms of size and in terms of capacity of people,” Felix Lajeunesse, co-founder of Felix & Paul Studios and chief creative officer for “The Infinite,” told me after my first encounter with the experience. “We can have up to 150 people sharing that collective experience at the same time, walking inside a 7,000-square-foot open space.’

So what do they experience?

Imagine putting on a VR headset, walking through outer space with the Northern Lights above you, and floating right through the hull of the ISS to peek in on what the astronauts are doing. You might be gathering with the crew around their makeshift dinner table for a birthday party, or watching them get ready for a spacewalk, or looking over their shoulders as they gaze through the station’s giant picture window while the Earth spins below.

You’re not just watching a movie. It’s as if you’re in the movie.

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Pentagon will test 5G for virtual reality missions

Joint Base Lewis-McChord in Washington state is participating in a $600 million Pentagon program to test the use of 5G connectivity for high-tech applications.

JBLM’s piece of the program will focus on 5G-enabled applications that make use of augmented reality and virtual reality for mission planning, training and operations, the Department of Defense said today. The other sites involved in the experimentation and testing program are Hill Air Force Base in Utah, Marine Corps Logistics Base Albany in Georgia, Naval Base San Diego in California, and Nellis Air Force Base in Nevada.

“Through these test sites, the department is leveraging its unique authorities to pursue bold innovation at a scale and scope unmatched anywhere else in the world,” Michael Kratsios, acting under secretary of defense for research and engineering, said in a news release.

JBLM’s AR/VR project will also involve the U.S. Army’s Yakima Training Center in central Washington state.

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Virgin Galactic offers a VR peek inside SpaceShipTwo

More than a decade after Virgin Galactic unveiled a swoopy, spacey look for the passenger cabin of its SpaceShipTwo rocket plane, the company took the wraps off a more down-to-Earth design that reflects what spacefliers will actually see when they climb into their seats.

And in a move befitting this era of social distancing, the big reveal was done with the aid of virtual reality.

Virgin Galactic went so far as to lend out Oculus Quest headsets to journalists, including yours truly, so we could get an advance peek at a computer-generated interior with an eye-filling view of Earth and space out the window.

The VR experience let me do something I could never do during a real-life rocket ride: walk through the walls of the spaceship, stand on the wing … and step off into space. The thought experiment was a cosmic version of the classic VR game where you walk on a plank sticking out from the ledge of a virtual skyscraper and dare yourself to jump off. I couldn’t do it from SpaceShipTwo Unity’s wing unless I kept my eyes closed.

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Boeing teams up with Varjo on Starliner VR

Boeing software engineer Connie Miller tries out the Varjo virtual-reality system to control a computer-generated Starliner space taxi. (Varjo / Boeing Photo)

Boeing isn’t due to start flying NASA crews to the International Space Station until next year, but in the meantime, astronauts can steer a computer-generated Starliner space taxi with the aid of Varjo’s virtual-reality headsets.

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XR experts see health care as the killer app

Philips’ Azurion augmented-reality platform makes use of Microsoft’s HoloLens headsets to guide surgeons through an operation. (Philips Illustration)

Virtual reality? Augmented reality? Mixed reality? Today at a Seattle symposium, experts settled on extended reality, or XR, as the catch-all term for devices that put computer-generated visuals in front of your face. And they settled on health care as one of the most promising frontiers for XR.

“I believe health care is going to drive the mass adoption of XR,” Vinay Narayan, vice president of platform strategy and developer community at HTC Vive, said at XR Day, an event presented by the University of Washington’s Department of Human Centered Design and Engineering.

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Mixed reality takes you on an expedition to Titan

GeekWire’s Alan Boyle (foreground) and University of Washington planetary scientist Baptiste Journaux take a thrill ride through an ice volcano, courtesy of Expedition Titan, a mixed-reality experience at Seattle’s Pacific Science Center. (GeekWire Photo / Kevin Lisota)

It’s doubtful anyone alive today will get to ride through the ice volcanoes of Saturn’s largest moon — but you can do the next best thing at Seattle’s Pacific Science Center, thanks to a mixed-reality experience called Expedition Titan.

The walk-through production is the latest showcase for Hyperspace XR, a startup-in-residence that’s pioneering the frontiers of mixed reality at the science center.

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How ‘avatars’ will let you travel virtually

Kevin Kajitani, co-director of ANA’s Avatar division, talks about virtual teleportation as a travel experience during the GeekWire Summit. (Photo by Dan DeLong for GeekWire)

When it was time for Kevin Kajitani to put his ideas for traveling through telepresence to the test, he chose a familiar experimental subject: his son.

Kajitani — the co-director of the Avatar division at ANA Holdings, the parent company of Japan’s biggest airline — set up a mobile Beam robot at his home north of Tokyo, crept into a closet, and rolled the robot out to greet his 2-year-old son Aoi with his face looking out from the video screen.

“The first time I approached my son with the avatar, he said, ‘Papa!’ And we started playing,” Kajitani said Oct. 9 at a lunch talk sponsored by ANA at the GeekWire Summit in Seattle.

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A virtual-reality virgin finally takes the leap

Portal VR’s Tim Harader puts a virtual-reality headset on Tonia Boyle’s head. (GeekWire Photo / Alan Boyle)

BELLEVUE, Wash. — My wife was a VR virgin.

Tonia Boyle isn’t exactly a thrill-seeker. Skydiving, bungee jumping and zipline rides have never been her cup of tea. But when it came to taking a virtual-reality risk at Portal VR’s newly opened arcade here in Bellevue, our hometown, she warily agreed to take the leap.

Fortunately, in this case, the leap was just a couple of inches down, although it looked like 50 floors through her virtual-reality headset.

Tonia’s guide was Portal VR co-founder Tim Harader, who opened up the first Portal VR arcade in Seattle’s Ballard neighborhood last year in league with his wife, Page Harader. During this month’s opening reception in Bellevue, Tim helped Tonia strap on the HTC Vive headset and got her set up inside a blocked-off booth where sensors could track her movements.

From the outside, it looked as if Tonia was standing at the brink of a roughly 6-foot-long wooden plank set on the floor. But her headset view, projected onto a monitor just outside the booth for our viewing pleasure, showed a similarly sized plank stretching out into the air from the upper floors of a skyscraper.

Tonia gasped at the sight.

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How VR can make things go better in the real world

Freelance science writer Berly McCoy uses a VR headset and controller to manipulate a virtual human brain at the Maryland Blended Reality Center. (GeekWire Photo / Alan Boyle)

COLLEGE PARK, Md. — Can being in the middle of an opera take your mind off pain?

Here at the University of Maryland, scientists are studying the therapeutic value of experiencing a virtual-reality recording of Francis Poulenc’s “Dialogues of the Carmelites.” The hope is that, at least in some situations, the distraction of an immersive virtual experience can provide pain relief without having to turn to opioids.

“The pathways through which we receive pain are the same pathways through which distraction travels,” computer scientist Amitabh Varshney told journalists last week during a tour of the university’s Maryland Blended Reality Center.

To see whether the idea could work, a research team recorded a performance of “Dialogues” in VR from three vantage points, including a 360-degree camera mounted right on the stage. Headset-wearing users can switch between the vantage points to experience the opera as if they were watching from the orchestra pit or standing in the midst of the action. The experience can be far more powerful than merely listening to audio or watching a video.

“We are working to see how far we can take this,” Varshney said.

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Alaska Airlines adds VR to in-flight entertainment

Alaska Airlines offers SkyLights’ Allosky virtual reality headset for in-flight entertainment. (Alaska Airlines Photo)

Alaska Airlines is adding virtual reality to its in-flight entertainment menu in an experiment aimed at recreating a movie theater experience at 35,000 feet.

The Seattle-based airline has partnered with SkyLights, a French-American immersive-media company, to offer VR headsets and noise-canceling headphones to first-class customers on 10 flights that go between Seattle and Boston, and Boston and San Diego.

The users can watch 2-D and 3-D films such as “Three Billboards Outside Ebbing, Missouri” or “Ready Player One.” They can also click into 360-degree, head-tracking virtual-reality videos.

SkyLights’ lightweight Allosky VR headsets have been adopted for tryouts on other airlines, ranging from Joon and XL Airways to Lufthansa, but Alaska Airlines’ experiment ranks among the most ambitious yet.

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