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GeekWire

Augmented-reality training system aces flight test

Boeing and an augmented-reality company called Red 6 have successfully flown and tested a virtual display system in a TA-4J Skyhawk tactical aircraft, in preparation for putting the system on a T-7 advanced training jet.

The system lets pilots see and interact with virtual aircraft, targets and threats on the ground and in the air, while also experiencing the stresses that come with physically flying their airplane. The idea is to provide pilots with a realistic training environment while minimizing the risks of getting hurt.

“Boeing is the first company to team with Red 6 on this type of advanced training technology,” Donn Yates, executive director of Boeing Air Force Fighters and Trainers Business Development, said today in a news release. “The successful series of ground tests and four flight sorties illustrate our collaborative ability to rapidly integrate, deliver and test new technology with the potential to change fighter pilot training for an entire generation.”

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Universe Today

How to see the bigger picture from the Webb Telescope

MEMPHIS, Tenn. — Side-by-side pictures from NASA’s 32-year-old Hubble Space Telescope and the brand-new James Webb Space Telescope may draw oohs and ahhs, but they don’t give you a full sense of just how much more astronomers are getting from the new kid on the cosmic block.

Fortunately, new tools for data visualization can get you closer to the sense of wonder those astronomers are feeling.

“The public is just presented with these beautiful pictures, and they think, ‘Oh, wow, that’s great,’” says Harvard astronomer Alyssa Goodman. “But in my opinion, they could learn a lot more from these images.”

Goodman laid out strategies for getting a better appreciation of JWST — and a better appreciation of the technologies that are transforming modern astronomy — this week at the ScienceWriters 2022 conference in Memphis.

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GeekWire

Magic Leap shifts its strategy for augmented reality

Now that the metaverse is finally getting real, Magic Leap isn’t playing games.

When the mysterious augmented-reality venture was founded back in 2010, the idea was to transform the consumer market with a goggle-eyed headset that would let users play with robotic digital gremlins and a virtual solar system. Over the course of a decade, the Florida-based company raised $2.6 billion in funding — and opened a Seattle engineering office led by science-fiction writer Neal Stephenson.

That was then. This is now: The Seattle office was closed amid controversy in 2020, and Magic Leap is now taking aim at the enterprise market for augmented reality, or AR, rather than the consumer market.

At this week’s GeekWire Summit, Magic Leap’s chief technology officer Julie Larson-Green acknowledged that times have changed.

“There was a lot of money spent going after the consumer AR market,” she said. “It was definitely early, and a lot of money was spent on R&D, and it’s a completely different company now.”

Just last week, Magic Leap put its second-generation AR device on the market, with three models at price points between $3,299 and $4,999.

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Fiction Science Club

Sci-fi icon dives into climate crisis — and the metaverse

This whole metaverse thing hasn’t turned out exactly the way Seattle novelist Neal Stephenson thought it would when he came up with the idea 30 years ago.

Back then, Stephenson was getting ready to write his breakout science-fiction novel, “Snow Crash.” He was musing about how expensive it was to buy the equipment for a computer art project he was working on, as opposed to how inexpensive it was to buy a television set and watch state-of-the-art programming.

What would it take to make computer equipment as cheap as a TV set? “The answer, of course, is that lots of people watch TV,” Stephenson told me in an interview for the Fiction Science podcast that also touched on his new science-fiction thriller about climate change, “Termination Shock.”

During our chat, Stephenson noted that TV sets were once expensive lab curiosities, but became cheaper when programs like “I Love Lucy” created a huge market. Could that happen for computer graphics? Remember, this was at a time when the World Wide Web wasn’t much more than a glint in Tim Berners-Lee’s eye.

Thus was the metaverse born, as a plot device for “Snow Crash” in 1992. Stephenson’s characters could turn to an entire world created from 3-D computer graphics, offering programming as popular as 1990s-era television.

Fast forward to today, when Facebook founder Mark Zuckerberg and Microsoft CEO Satya Nadella are touting the metaverse as the next frontier for online interaction through computer-generated avatars.

https://radiopublic.com/fiction-science-GAxyzK/s1!abec2

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GeekWire

Pentagon will test 5G for virtual reality missions

Joint Base Lewis-McChord in Washington state is participating in a $600 million Pentagon program to test the use of 5G connectivity for high-tech applications.

JBLM’s piece of the program will focus on 5G-enabled applications that make use of augmented reality and virtual reality for mission planning, training and operations, the Department of Defense said today. The other sites involved in the experimentation and testing program are Hill Air Force Base in Utah, Marine Corps Logistics Base Albany in Georgia, Naval Base San Diego in California, and Nellis Air Force Base in Nevada.

“Through these test sites, the department is leveraging its unique authorities to pursue bold innovation at a scale and scope unmatched anywhere else in the world,” Michael Kratsios, acting under secretary of defense for research and engineering, said in a news release.

JBLM’s AR/VR project will also involve the U.S. Army’s Yakima Training Center in central Washington state.

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GeekWire

XR experts see health care as the killer app

Philips’ Azurion augmented-reality platform makes use of Microsoft’s HoloLens headsets to guide surgeons through an operation. (Philips Illustration)

Virtual reality? Augmented reality? Mixed reality? Today at a Seattle symposium, experts settled on extended reality, or XR, as the catch-all term for devices that put computer-generated visuals in front of your face. And they settled on health care as one of the most promising frontiers for XR.

“I believe health care is going to drive the mass adoption of XR,” Vinay Narayan, vice president of platform strategy and developer community at HTC Vive, said at XR Day, an event presented by the University of Washington’s Department of Human Centered Design and Engineering.

Get the full story on GeekWire.

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GeekWire

Mixed reality takes you on an expedition to Titan

GeekWire’s Alan Boyle (foreground) and University of Washington planetary scientist Baptiste Journaux take a thrill ride through an ice volcano, courtesy of Expedition Titan, a mixed-reality experience at Seattle’s Pacific Science Center. (GeekWire Photo / Kevin Lisota)

It’s doubtful anyone alive today will get to ride through the ice volcanoes of Saturn’s largest moon — but you can do the next best thing at Seattle’s Pacific Science Center, thanks to a mixed-reality experience called Expedition Titan.

The walk-through production is the latest showcase for Hyperspace XR, a startup-in-residence that’s pioneering the frontiers of mixed reality at the science center.

Get the full story on GeekWire.

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GeekWire

How ‘avatars’ will let you travel virtually

Kevin Kajitani, co-director of ANA’s Avatar division, talks about virtual teleportation as a travel experience during the GeekWire Summit. (Photo by Dan DeLong for GeekWire)

When it was time for Kevin Kajitani to put his ideas for traveling through telepresence to the test, he chose a familiar experimental subject: his son.

Kajitani — the co-director of the Avatar division at ANA Holdings, the parent company of Japan’s biggest airline — set up a mobile Beam robot at his home north of Tokyo, crept into a closet, and rolled the robot out to greet his 2-year-old son Aoi with his face looking out from the video screen.

“The first time I approached my son with the avatar, he said, ‘Papa!’ And we started playing,” Kajitani said Oct. 9 at a lunch talk sponsored by ANA at the GeekWire Summit in Seattle.

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GeekWire

Amazon lays out a way to guide deliveries with AR

A schematic shows how information about a delivery drop-off location might be overlaid on the display of an augmented-reality headset. (Amazon Illustration via USPTO)

Efficient package delivery is one of the keystones of Amazon’s retailing business, and a newly issued patent opens up a new frontier in efficiency: augmented reality.

The patent, published today, outlines a scheme for alerting a delivery agent about the best times to make a delivery, the best routes to take and even the best places for parking — all overlaid on the agent’s AR headset.

Why do it, in this age of navigation apps?

“Experienced delivery agents often learn information about the delivery routes and delivery areas that is not reflected in a delivery route generated by a routing application,” Amazon inventor Robert Niewiadomski writes in his application, filed back in 2016.

Such lore can include gate codes, the precise location of the preferred delivery entrance and “the most efficient or best places to park when making a delivery to a destination or a group of destinations,” Niewiadomski notes.

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GeekWire

How VR can make things go better in the real world

Freelance science writer Berly McCoy uses a VR headset and controller to manipulate a virtual human brain at the Maryland Blended Reality Center. (GeekWire Photo / Alan Boyle)

COLLEGE PARK, Md. — Can being in the middle of an opera take your mind off pain?

Here at the University of Maryland, scientists are studying the therapeutic value of experiencing a virtual-reality recording of Francis Poulenc’s “Dialogues of the Carmelites.” The hope is that, at least in some situations, the distraction of an immersive virtual experience can provide pain relief without having to turn to opioids.

“The pathways through which we receive pain are the same pathways through which distraction travels,” computer scientist Amitabh Varshney told journalists last week during a tour of the university’s Maryland Blended Reality Center.

To see whether the idea could work, a research team recorded a performance of “Dialogues” in VR from three vantage points, including a 360-degree camera mounted right on the stage. Headset-wearing users can switch between the vantage points to experience the opera as if they were watching from the orchestra pit or standing in the midst of the action. The experience can be far more powerful than merely listening to audio or watching a video.

“We are working to see how far we can take this,” Varshney said.

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