This whole metaverse thing hasn’t turned out exactly the way Seattle novelist Neal Stephenson thought it would when he came up with the idea 30 years ago.
Back then, Stephenson was getting ready to write his breakout science-fiction novel, “Snow Crash.” He was musing about how expensive it was to buy the equipment for a computer art project he was working on, as opposed to how inexpensive it was to buy a television set and watch state-of-the-art programming.
What would it take to make computer equipment as cheap as a TV set? “The answer, of course, is that lots of people watch TV,” Stephenson told me in an interview for the Fiction Science podcast that also touched on his new science-fiction thriller about climate change, “Termination Shock.”
During our chat, Stephenson noted that TV sets were once expensive lab curiosities, but became cheaper when programs like “I Love Lucy” created a huge market. Could that happen for computer graphics? Remember, this was at a time when the World Wide Web wasn’t much more than a glint in Tim Berners-Lee’s eye.
Thus was the metaverse born, as a plot device for “Snow Crash” in 1992. Stephenson’s characters could turn to an entire world created from 3-D computer graphics, offering programming as popular as 1990s-era television.
Fast forward to today, when Facebook founder Mark Zuckerberg and Microsoft CEO Satya Nadella are touting the metaverse as the next frontier for online interaction through computer-generated avatars.